Science
Vision
A scientist in every student.
Objectives
Inquire
Develop students who think and act like scientists by asking questions, investigating ideas, and making sense of evidence with curiosity and confidence.
Innovate
Enable students to apply scientific knowledge creatively to real-world contexts, generating solutions through critical and inventive thinking.
Ignite
Foster joy and motivation in learning Science, helping students make connections between everyday phenomena and scientific ideas.
Key Programmes
Excellence 2000 (E2K) Science
A two-year enrichment programme for selected Primary 4 and 5 students with strong interest and aptitude in Science. Students develop scientific inquiry skills and key 21st-century competencies through hands-on investigations and open-ended challenges.
Science Busking
Students take part in Science Busking organised by the Science Centre Singapore, where they design and conduct live, hands-on demonstrations to explain scientific concepts in engaging and interactive ways. Through this authentic experience, students deepen their conceptual understanding, develop confidence in public speaking, and strengthen their communication skills as they make science accessible and meaningful to diverse audiences.
Sony Creative Science Award
Students unleash their creativity through the annual Sony Creative Science Award (SCSA), Singapore’s largest national toy-making competition for primary school students. Organised by Science Centre Singapore and the Sony Group of Companies in Singapore, with the support of the Ministry of Education, SCSA offers students a hands-on platform to bring creative ideas to life while learning science through play.
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e-THINK Challenge
Students take part in the e-THINK Challenge, organised by Temasek Junior College, where Primary 5 and 6 learners apply creative thinking and scientific knowledge to solve real-world problems. Using themed challenges and video submissions, students communicate their understanding of concepts such as thermal physics and simple machines, while strengthening inquiry skills and 21st-century competencies.
Authentic and Experiential Learning
Our Science programmes emphasise hands-on, minds-on learning, where students learn through inquiry, design, and reflection, making meaningful connections between science and everyday life.
Sailboat Challenge
Students design and test sailboats to apply their understanding of forces and motion, refining their designs through experimentation and iteration.
Class Sunflower Project
Students grow their own sunflowers to learn about plant parts and growth. Friendly inter-class competition motivates responsibility and sustained care.
Shadow Puppet Play (Wayang Kulit)
Students create shadow puppet plays to explore light and shadows, integrating science concepts with storytelling and design.
Making a Digestive System Model
Using recycled materials, students construct digestive system models and justify their design choices through scientific reasoning.
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Creating Energy Toys
Students design energy toys to explore energy transfer and transformation through hands-on experimentation and problem-solving.
Science FUNtastic Week
A celebratory showcase where students proudly present the products they have designed and created, and engage audiences through live science busking, demonstrating their learning, creativity, and confidence in communicating ideas.